Personal Projects - Updated Monthly in Development Blog
I just started working on a small project on the side to learn how to create a single player RPG with shopkeepers, leveling up, crafting, spellcasting, and more! I just started this project in August of 2022, and will continue to add updates as it progresses.
This map is a landscape that I spent time learning how to create water volumes, paint textures onto landscape with meshes attached, all while thinking of scale.
I’m working on specific projects now within the game, firstly, a functional shop. I’ve created an animation that sets the player into the shop UI, while working on creating a functional DataTable combined with a Structure element. Next steps are to create an array to call items IDs from my DataTable, add images to the items, descriptions, and a currency for the player to collect and spend.
Once I’ve created the functioning shop, I’m going to create UI elements because I’m currently tracking my “stamina” through Print Strings.
When creating my work, I create them in blockmesh to prioritize on creating functioning mechanics. I choose to focus on one task at a time, as it helps me stay on track for meeting personal development goals.